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Teaching Methods and Settings
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Test instructions
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Right to left
Left to right
Q1
Score: 0.77
صح
خطأ
Q2
Score: 0.77
Gaming
Simulation
Books
Self-instruction
Q3
Score: 0.77
No perfect teaching method for all learners or learning domains
People learn best in conjunction with other methods or with one or more instructional materials.
Actively involve the learner to improve learning retention, critical thinking, and positive outcomes
All of the above
Q4
Score: 0.77
Shy member does not participate
Active learners
Technique is learner and subject centered.
Useful for cognitive and affective domains of learning
Q5
Score: 0.77
Introduction,Body and Conclusion
Avoiding fillers such as “um”
Pitch/tone
Volume
Q6
Score: 0.77
Not individualized
Passive learners
Cost effective
All of the above
Q7
Score: 0.77
Gaming
Simulation
Lecture
Group Discussion
Q8
Score: 0.77
Labor intensive
Can be expensive
Not readily available to all learners
Practice “reality” in a safe, nonthreatening setting
Q9
Score: 0.77
Isolates and spotlights learner
Active learner
Ideal for assessment and evaluation
All of the above
Q10
Score: 0.77
Group Discussion
Simulation
Return Demonstration
Lecture
Q11
Score: 0.77
صح
خطأ
Q12
Score: 0.77
صح
خطأ
Q13
Score: 0.77
Group Discussion
Simulation
gaming
Lecture
Q14
Score: 0.77
Audience characteristics (size, diversity, learning style preferences)
Educator’s expertise as a teacher
Objectives of learning
Potential for achieving learning outcomes
Teaching setting
Cost-effectiveness
Evolving technology
All of the above
Q15
Score: 0.77
Lecture
Gaming
Simulation
Self-instruction
Q16
Score: 0.77
Lecture
Gaming
One-to-One Instruction
Group Discussion
Q17
Score: 0.77
one to four
four to eight
one to eight
All of the above
Q18
Score: 0.77
Stimulates sharing of ideas and emotions
Active learners
Useful for cognitive and affective domains of learning
All of the above
Q19
Score: 0.77
Return Demonstration
Demonstration
Lecture
Group Discussion
Q20
Score: 0.77
Passive learners
Cost effective
Targets large groups
All of the above
Q21
Score: 0.77
Gaming
Simulation
Return Demonstration
Demonstration
Q22
Score: 0.77
Lecture
Gaming
Return Demonstration
Self-instruction
Q23
Score: 0.77
صح
خطأ
Q24
Score: 0.77
Can be expensive because it is labor intensive
Isolates and spotlights learner
Active learner
All of the above
Q25
Score: 0.77
Lecture
Written communication
Books
Audience response system (ARS)
Q26
Score: 0.77
Group Discussion
Gaming
Role modeling
Lecture
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